All prices should be in pounds, shillings and pence (12 pence = 1 shilling; 20 shillings = 1 pound; 21 shillings = 1 guinea).
In setting prices for things, remember that many things and services were much cheaper then, some were much dearer and some were unavailable.
The GM should consider whether a player's expenditure during an adventure is sufficient to alter his Readies level either permanently or temporarily. For example, buying something at 1 level below Readies may reduce Readies by 1 point for one adventure.
10 | National treasures, palaces. |
9 | Art gallery of good paintings, good country estate. |
8 | Old Master, racing stables. |
7 | Race horses. |
6 | Exceptional jewels (PC limit). |
5 | Expensive car, stocked stables. |
4 | Reasonable car, salary for superior gentleman's gentleman. |
3 | Ordinary gentleman's gentleman, Italian/French tailored suits. |
2 | Good jewels or a simple diamond ring, housemaid, expensive suit. |
1 | Dinner out for several friends at a good restaurant, good suit, six bottles of the best champagne. |
0 | 1st class travel for a long journey, six bottles of good champagne. |
-1 | Lavish dinner for two at a good restaurant. |
-2 | Two hand-made shirts or a good new hat. |
-3 | Round for 6 pals at the club bar, tickets for two at the Opera. |
-4 | Dinner for two at the Lyon's Corner House |
-5 | 2nd class travel |
-6 | Theatre tickets for two at the "Variety". |
-7 | Telegram. |
-8 | 3rd class travel. |
-9 | One drink at the club bar. |
-10 | Newspaper. |
See also The Readies table for basic character affluence levels and Starting cash for how much a chap might have in his wallet at the start of a game.
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Copyright Ian Crowther, Sheila Thomas, Victoria Uren 1995-1996