The (almost) all Batmantm game based on an
idea that may have originated with Don Ross is a Live Action Role
Playing (LARP) game. Each player in the game is given a character to
portray. Each character has her/his own goals and personality. In this
game there are no winners or losers. Though some characters may have
'goals', actual success at attaining the goals is no reflection on the
player's ability. (For example, an actor is playing
Shakespeare's Hamlet rather poorly if by the end of his performance the
tragic prince is still alive....)
The (almost) all Batmantm game based on an
idea that may have originated with Don Ross is based on a simple
premise. It is an evening in Gotham, and there are many many characters all
in the same place who happen to be dressed up as Batmantm.
The villains in Gotham City have promised that tonight they will kill
Batmantm at the Penguin's "Iceberg
Lounge" Casino. Expecting that their favorite hero would willingly
walk into such a trap, many citizens of Gotham decided to protect the dark
knight by coming to the Iceberg Lounge dressed at Batmantm themselves, so the villains don't know who the real
Batmantm is. Well, in order that they not
stick out, the villains are dressing up as Batmantm too.
If you know that you want to play, you should:
Please fill out this questionaire if you are interested in playing one of
the Batmentm or other characters in The
(almost) all Batmantm game based on an
idea that may have originated with Don Ross.
Each player has an envelope containing combat cards. Combat cards include
combat moves (such as Biff!, Kapow!, or Thwack!) and lose cards
(identifiable by the little swirling stars, and the fact that they say
"loses" on them).
When a combat is initiated, the attacker plays a combat move against his
target. (In order to initiate a combat, you should be within five feet or so
of your target.) Combat consists of a series of moves and countermoves. You
must trump your opponent's attack, then he must trump yours, and so on,
until one of the combatants finds he cannot trump the attack played against
him ? at which point he must play a "lose" card.
The attacker is the person making a combat move. The target is
the person whom the combat move is being played on. Note that who is the
attacker and who is the target will be constantly shifting as the battle
goes on.
When you play a card, it is discarded and cannot be used again in that
combat.
Combat is fast-paced. It should not take more than 30 seconds to choose your
response to an attack (and generally should take considerably less). If you
take an excessive amount of time to choose a card, your opponent or a
wandering GM may require you to play a card or forfeit.
One-on-one combat is simple; the combatants simply trade off attacks, until
one of them discovers he has no counter for the other's move. Whose "turn"
it is is self-explanatory. When multiple combatants are involved, this can
get confusing, however, so we instead describe the progression of combat in
terms of rounds.
In the first round, the person starting the combat declares whom he is
attacking, and plays his initial move against his target. If there are other
people around, they may also involve themselves in the combat. If you are in
the room where a fight takes place, and not currently a combatant:
If multiple people attempt to counter an attack, the target's defense
automatically takes precedence over that of any ally's. The move attempted
by the ally is not expended, and simply goes back into his hand.
In order to join in a combat, you must be in the same room as the combatants
when the fight first breaks out. No one new will be allowed into the room
until after the fight is over. While someone may flee a location where a
fight has broken out (assuming no one stops that person), he won't be able
to return with help until after the fight is over -- oftentimes with the
combatants having disappeared, only the evidence of a fight remaining.
Round 1: The cocktail waitresses, having been tipped poorly,
start the fight. Raven attacks Zan with a Biff, and Lark attacks Jana with a
Crash. Jay hangs back, as there is no one for her to attack; both of her
potential opponents are already engaged. Round 2: Zan counters with a
Biff of his own. Jana counters with a Bam. Round 3: Raven counters Zan?s
Biff with a Bang. Lark, however, has no defense against the Bam. Fortunately
for her, Jay does, and jumps into the fray, countering Jana?s Bam with a
Kapow. In Round 4, Zan will have to counter Raven?s attack, whilst Jana
will need to counter Jay?s. Lark meanwhile bides her time, waiting for a
future opening to attack either Zan or Jana.
A combat is over once no one makes any further moves to attack. At that
point, players should gather all their expended combat cards back into their
hands.
Anyone defeated in combat is knocked out, and at the mercy of the final
victor(s) of the battle. Once the combat is over, the victor can do what he
will with the loser -- such as hauling him off to jail, putting him in a
death trap, or drawing silly pictures on his face.
If you have been knocked out, and your ally wins the fight -- well, that
could mean you're free and clear, or it could mean that you'll end up in a
death trap yourself, depending on the trustworthiness of said ally....
Batman is a registered trademark of DC Comics. But this game is satire / parody, so we can
make use of DC's intellectual property here. So nyah.
Don Ross was not consulted about our use of his name. We don't even know if
this idea originated with him. But his name seems to draw players (at least
in the North East). Besides, this remains satire. See above note.
Read Today's Gotham Gazette
for more information.
Basic Combat
Example: Jana decides to attack Zan: she Biffs him. Zan, the
target of the attack, must then play a card which beats that move, or be
defeated.
Zan pulls out a gun and responds to Jana's Biff with a Bang (which,
according to his card, beats a Biff). Now the tables are turned, and Jana is
the target of Zan's attack. She must counter with a move that will trump the
Bang, or be defeated.
Group Combat
So, if you wish to engage in combat, you might do so by intervening in an
existing combat, attempting to trump an attack that's being made against
your ally. Or, you may initiate a new attack against someone who is not
currently engaged in combat.
Example: Zan and Jana are facing off against Raven, Lark,
and Jay.
After Combat
For more information on Batmantm
Other links that you may wish to review
This game is a Subterranean Homesick Games
production.